Skip to main content
Communication in the Gaming Sector
Submitted by escs on 16 August 2023
Scientific area

ERPCO

Public Relations and Organizational Communication

Hours
3
ECTS
5
Responsible teacher
Teachers who teach
Objectives

Gaming has become a significant cultural and economic force, with over 3 billion gamers worldwide, and companies across all industries are looking for new ways to communicate and engage with this audience. The course will cover various topics, including gaming culture, communication strategies in the gaming industry, esports, the future of gaming, and new trends such as the metaverse.